Showing posts with label Digital Skills 2. Show all posts
Showing posts with label Digital Skills 2. Show all posts

Wednesday, 13 April 2011

Moom Rotoscope, Early Days

 

Walk cycle needs a bit of improvement, impact from ball (obviously yet to be added) seems a bit too Matrix Bullet Dodge...and it's a little early. 

All of this to be fixed and a ball to be added.

Rotoscope Reference Footage

Jack getting clonked in the face by a football.

I chose this because I thought it would be a challenge (it might be a minor one to some but not me) because of the fall. I want to try and get it looking as natural as possible.

Plus it's just funny to watch.

Moom Walk Cycle, Final

I don't think he looks too bad really. Thankfully I managed to fix the 'pop' in his hips so he doesn't look quite so freaky now.

Although looking at it now, I think I should've at least made his head nod a little when his feet make contact with the floor. He looks a little bit stiff without it.

Sunday, 10 April 2011

Moon Upper and Lower Walk

Now the arms move! I this video, he seems to be floating rather than walking. Some improvement most certainly needed!


I think this is steadily getting better, although I think the bounce is a little too high.

Moom Action Pose

Of course I did what probably everyone else did and went with a Spiderman pose...

I'm not quite sure what the hell is going on with the tops of his legs. They seem to be folding like cardboard here. And he's covered in squares!

Here's the cleaner, non-squared version.

I think I managed to get this fairly accurate. I was worried while doing the whole thing in case I broke the rig (which happens a lot) and would have to start again. He protested a few times I was posing him, but he came through for me in the end.

Moom Walk Lower Half

Moom lower half walk

Oh my. I found this a bit hard when i first started simply because there are so many boxes and buttons and other stuff. I kept forgetting which bit did what thing.

 Moom Walk, Side view

So far it's not as fluid as I'd like it to be and he might be rising up a little too high on the up step, but hopefully I can improve this.

Also he seems to pop like a boss!

FCurves

Just when my mind couldn't get any more thrown...

Ball Park

MORE BALLS!

Now that I rewatch this, I've noticed that the red ball is a bit slow on its way back after it hits the block. Ew.

Again, for this, I wanted the ball to have a bit of character, so he slides gracefully through the hoops and jumps into the box at the end. 

I don't quite know why I insist on making the balls hop in or off things. But I think it makes me work a little harder, because some of the movements are almost subtle (at least I hope they're subtle) and they don't need to be so exadurated. For example, when the ball leans/squashes down before making the leap, I tried to make that movement small and then have the jump big. An enthusiastic jump.

I don't know anymore...

Croquet Ball Exercise

This was simple enough to do. Just move the bat, hit the ball and let it roll.

However, I decided that at the end, rather than just have the ball simply roll off the edge, he could roll back and jump off instead. I think I just wanted the ball to have a bit of character.

SoftImage Ball Roll Exercise

The very basics of animating, but it has to be done. If you can't do this, then there is no hope.

Rolling, rolling, rolling our balls.

Mr and Mrs Potatohead comic

Good God, I don't even know!

Idea came from watching this This is Sparta with Electronic Sounds.

Found this a little bit hard to do since I have never used SoftImage in my life, so making the limbs and everything else go to the place I wanted them was a bit mind boggling.